Ben Decker and I have been talking and feel this is a great event for our meetup group. Now there is a cost to attent this event that is unavoidable and for that we are sorry. However it has great potential.
Brian Regan
(Shoot me an email if you have suggestions for our next meetup)
Event Link for registration: http://www.alumniconn...
The Business of Video Games: From the Reality of Virtual Worlds to Casual & Serious Games
Event Title: The Business of Video Games: From the Reality of Virtual Worlds to Casual & Serious Games
Creators Panel, Entrepreneurship Track Event
Date: Nov 13, 2007
Time: 6:00PM - 8:00PM ET
Location: HBS Aldrich 112
Description: From the Reality of Virtual Worlds to Casual & Serious Games
The videogame market is a $32 billion monster, but the highest growth in interactive entertainment is found in new, spin-off industries. Hear local games-industry leaders profile and debate three of the newest new-media forms.
Our session will cover:
Virtual worlds: These graphical online communities range from high-buzz pure sandboxes (Second Life) to high-profit pure games (World of Warcraft).
Serious games: Virtual-world & simulation technologies & techniques are being taken directly from electronic games into education, training & healthcare.
Casual games: Easy & accessible games have always been popular, but now they're becoming big money-makers as well.
Presenters and panelists include:
Host: Alexander ?Sasha? Gimpelson is CEO and co-founder of Quaint Interactive, music software company, a developer of the award-winning Interactive Classics Series. Quaint is a recipient of over 35 awards including the Distinguished Achievement Award from the Association of Educational Publishers.
Talk about this Meetup
Delete this comment?
This comment has been deleted.